event: born

detail: enlisted by board 2/3 → gather wood; wood at 0, below the 150 floor needed to keep building


event: retask

detail: gather wood — wood at 135, below the 150 floor needed to keep building


detail: gather food — Age-up shortfall drives it: food short 500, gold short 300


detail: gather food — Age-up shortfall drives it: food short 440, gold short 300


detail: enlisted by board 3/3 → gather wood; wood at 130, below the 150 floor needed to keep building


detail: gather food — Age-up shortfall drives it: food short 380, gold short 300


detail: gather gold — Age-up shortfall drives it: food short 260, gold short 300


detail: gather gold — Age-up shortfall drives it: food short 260, gold short 276


detail: gather wood — wood at 95, below the 150 floor needed to keep building


detail: gather wood — wood at 127, below the 150 floor needed to keep building


detail: gather food — Age-up shortfall drives it: food short 200, gold short 180


detail: gather gold — Age-up shortfall drives it: food short 110, gold short 144


event: message

detail: to vil-04: vil-04, let's chop wood now—we're under the floor at 105.


detail: from vil-02: vil-04, let's chop wood now—we're under the floor at 105.


detail: gather food — Age-up shortfall drives it: food short 210, gold short 108


detail: gather food — Age-up shortfall drives it: food short 99, gold short 66


detail: gather gold — Age-up shortfall drives it: food short 0, gold short 66


detail: gather gold — Age-up shortfall drives it: food short 0, gold short 24


detail: gather food — no shortages — food has the best learned yield, so bank the surplus there


detail: board 3/3 judged the treasury ready for Feudal Age — sent to the gate; irreversible, human decides


event: promote

detail: earned promotion to foreman by contribution


detail: gather wood — economy is lopsided — food 825 vs wood 186; rebalance into wood instead of banking more surplus


detail: to vil-03: Vil-03, prioritize food gathering—yield's proven best, so stockpile the surplus before we age up.


detail: from vil-02: Vil-03, prioritize food gathering—yield's proven best, so stockpile the surplus before we age up.


event: reward

detail: +25 learned from vil-02: gather food


detail: to vil-01: vil-01, keep the villagers on food — no shortage, best yield, so we bank the surplus for the Feudal push.


detail: from vil-02: vil-01, keep the villagers on food — no shortage, best yield, so we bank the surplus for the Feudal push.


detail: gather wood — economy is lopsided — gold 1,105 vs wood 267; rebalance into wood instead of banking more surplus


detail: to vil-04: vil-04, pivot to wood—gold's plenty, but 348 lumber won't build a Feudal Age.


detail: from vil-02: vil-04, pivot to wood—gold's plenty, but 348 lumber won't build a Feudal Age.


detail: gather wood — economy is lopsided — gold 1,429 vs wood 348; rebalance into wood instead of banking more surplus


detail: gather wood — economy is lopsided — gold 1,752 vs wood 429; rebalance into wood instead of banking more surplus


detail: earned promotion to delegate by contribution


detail: to vil-03: Food's our highest-yield learned gather—let's both keep villagers on it and bank the surplus.


detail: from vil-02: Food's our highest-yield learned gather—let's both keep villagers on it and bank the surplus.


detail: gather food — no shortages — food has the best learned yield, so bank the surplus there


detail: gather wood — economy is lopsided — gold 2,075 vs wood 510; rebalance into wood instead of banking more surplus


detail: to vil-04: "vil-04, let's have the settlement stockpile food — its yield is best and we've no shortages, so bank that surplus."


detail: from vil-02: "vil-04, let's have the settlement stockpile food — its yield is best and we've no shortages, so bank that surplus."


detail: wisdom bonus +150: fleet experience distilled into 3 lesson(s)


detail: gather wood — economy is lopsided — gold 2,394 vs wood 591; rebalance into wood instead of banking more surplus


detail: gather food — economy is lopsided — gold 2,457 vs food 600; rebalance into food instead of banking more surplus


detail: to vil-03: vil-03, pivot those villagers to food and hold off on gold—our 4:1 surplus is starving the Feudal push.


detail: from vil-02: vil-03, pivot those villagers to food and hold off on gold—our 4:1 surplus is starving the Feudal push.


detail: +25 learned from vil-02: gather food


detail: gather wood — economy is lopsided — gold 2,709 vs wood 669; rebalance into wood instead of banking more surplus


detail: to vil-01: vil-01, pivot gatherers to food—our 3k gold won't build Feudal, but 600 food will.


detail: from vil-02: vil-01, pivot gatherers to food—our 3k gold won't build Feudal, but 600 food will.


detail: gather wood — economy is lopsided — gold 3,024 vs wood 747; rebalance into wood instead of banking more surplus


detail: gather wood — economy is lopsided — gold 3,339 vs wood 825; rebalance into wood instead of banking more surplus


detail: to vil-04: vil-04, shift your gather to food — we're sitting on gold but starving on 600, so rebalance now.


detail: from vil-02: vil-04, shift your gather to food — we're sitting on gold but starving on 600, so rebalance now.


detail: gather food — no shortages — food has the best learned yield, so bank the surplus there


detail: gather wood — economy is lopsided — gold 3,654 vs wood 903; rebalance into wood instead of banking more surplus


detail: gather food — economy is lopsided — gold 3,717 vs food 915; rebalance into food instead of banking more surplus


detail: to vil-01: vil-01, shift priority to food gathering—gold’s bloated at 3,801 while food’s at 600, so let’s rebalance the surplus into food.


detail: from vil-02: vil-01, shift priority to food gathering—gold’s bloated at 3,801 while food’s at 600, so let’s rebalance the surplus into food.